A multiplayer version of Soccer Stars with a C++ server for networking and a Python client for gameplay.
The server manages connections and synchronizes the game state, while each client handles rendering and player input.
šļø Project Structure
- server/ ā C++ code for the game server (handles connections, turns, and state updates).
- client/ ā Python code (Pygame) for rendering the board, player input, and local game logic.
š® Features
- Multiplayer over TCP sockets
- Supports 2 or more players
- Centralized C++ server synchronizing game state
- Python client with Pygame interface
- Turn-based kicking mechanics
- Real-time score updates
